View Full Version : CS:GO Update erschienen

31.08.2012, 13:00
CS:GO wurde wieder aktualisiert. Folgendes hat sich getan:

Adjusted footstep volume fade out and maximum audible distance to match source/1.6.
Increased default Casual match length to 15 rounds.
Fixed an issue that caused the AWP to zoom to the wrong level after reloading.
Tuned flinch aimpunch values.
Fixed a bug in the penetration code that incorrectly determined the exit spot as being not solid when it was which allowed penetrating much further than it should have.

UI: Added x-ray vision of own teammates for dead players.
Added new spectator UI that shows both team’s active weapon, player name, health, armor, etc, when spectating a 10 player match.
Added a new convar "sv_competitive_official_5v5" that: Forces a match to display 5v5 scoreboards regardless of maxplayers setting ( Allows setting maxplayers to 12 to allow spectators into a 5v5 match ).
Allows connected spectators to see both teams in x-ray.
Added support for international characters in play with friends lobby chat.
Fixed an issue that caused the mouse cursor to reset its mouse position when clicking on the UI when the window didn't have focus.
Fixed being able to open the radio menu when you were an observer.
You can't toggle the scoreboard in half-time now
Fixed the scoreboard win animation firing before the scoreboard was told to come up in the end match state and was usually missed
The countdown timer now flashes prior to the start of a match.

General: Reduced frequency of polling server console to save CPU.
Fixed a rare crash when applying decals.
Significantly improved precision of dedicated server frames to match tickrate.
Clamped dedicated server fps to match quantized tickrate.
Fixed two exploits. One that would allow players to see out of smoke with much more clarity than players could see them if they were boosted up while inside the smoke volume. Also made the smoke a tad shorter/smaller. Two, fixed players being able to see through a few trains out of the corner of their screens on de_train and de_train_se.

We shipped an optional update for CS:GO. Fixed a crash in x-ray and scoreboard.
Thrown grenades now travel and bounce much more like previous versions of CS.
Fixed the avatar's on the spectator panel being scaled improperly.
Fixed the spectator view player panels showing default panels when a player wasn't connected.

31.08.2012, 13:54
Server wurde erfolgreich angepaßt !

31.08.2012, 15:26
Das mit den Footsteps war wichtig! :top:

31.08.2012, 15:37
Auf jeden Fall!

31.08.2012, 17:59
und ich hatte mich schon über mein besseres gehör gefreut :/

Weiß jemand ob dieser dämliche Defuse bug gelöst wurde?

Und wann wird die AK endlich wider dekastriert? Hab die heute zum ersten mal auf AK/Colt wirklich ausgiebig im Vergleich gehabt und im Vergleich schneidet sie da als nahezu unspielbar ab. :/

31.08.2012, 18:17
geht schon. Ich finde sie sehr stark. Die erste Kugel ist sowas von sicher ein headi. Übel...

ich hatte jetzt schon zweimal den Bug, dass ich vom Messer nicht mehr zu meinen Waffen wechseln konnte. Man hat mich das genervt. Einmal war ich der absolute Buhmann auf dem Server.

31.08.2012, 18:57
Einmal? :D so wie ich ständig -.-

31.08.2012, 18:58
Einmal war ich der absolute Buhmann auf dem Server.

Buhmann ist übertrieben, ich fand es war ganz großes Entertainment :bunny: :D

02.09.2012, 11:41
So sieht das neue Spectate UI aus.


02.09.2012, 12:16
Auf jedenfall ein nettes Feature :D

15.09.2012, 01:40
Derzeit kann niemand mehr auf den Server connecten. Das ist dem Update vom CS:Go von 23.55 Zu Verdanken.

Ihr könnt wie gewohnt auf den Server connecten sobald dieser auf die neue Version (11900) geupdated wurde.

Lg Sinal

Release Notes for 9/14/2012

[ GAME ]
- Added third-person gunshot flinch reaction animations for all players
- Molotovs and incendiary grenades now explode in mid air if they haven't touched the ground after a small amount of time has passed
- Molotovs and incendiary grenades now no longer throw shorter than the other grenade types
- Fixed grenades bouncing really high if you threw them straight at the ground
- Fixed grenades that don't have a timer (like the smoke) not detonating if they found a spot to continually bounce and not touch what was considered "the ground"
- Fixed a bug in bullet penetration where a bullet would penetrate walls much thicker than intended when the first brush the bullet hit was a detail brush.
- Fixed a rare case when server reservation would not load correct map on official servers
- Flipped MP7 viewmodel fire selector from safety to full-auto

[ UI ]
- Fixed spectator glows not updating state often enough which could allow glows to show at the wrong time
- Fixed player target ID names not showing properly in some cases when observing/spectating
- Fixed the spectator UI showing in Arms Race
- Fixed player not auto observing their killer after the death camera if no bot was available to take over
- Fixed round in spectator screen not updating if you connected mid round
- If all players on a team share the same team tag, the scoreboard and spectator team names will display the players' team name (steam group name)
- Improved rendering performance of text UI elements

- Added default loading screen for direct connects and custom maps that shows loading progress
- Fixed server console say command to deliver text to all connected clients
- sv_password can now be set on community dedicated servers when they have no players connected and will be enforced.
- Matchmaking: blocking relationships do not prevent direct server joins, they only filter during matchmaking
- sv_pure: VPK files contain the necessary hashes so the dedicated servers do not need to compute them at startup but can be checked with the command “sv_pure_checkvpk”

15.09.2012, 08:41
juhu...der "say" Befehl geht wieder :) und man hat nen ladebildschirm beim connecten....also, prodigy, wir kommen! !!

15.09.2012, 22:40
Das mit dem 3rd Person flinching ist auf jedenfall super und mit den Granaten auch, nervige Flammenmeere die auf einmal aus dem Himmel fallen haben damit ein Ende.
Naja eigentlich alles Fixes die eher nach 'ner Beta klingen, vorallem halt das mit dem Passwort, 1 Monat nach Release. Hätte man vielleicht länger in die OBT-Phase gehen sollen.

15.09.2012, 23:25
ja, sehe ich ähnlich. Aber total fürn arsch, dass sie server config dateien überschreiben. Unser Server war den halben Tag völlig ausm Ruder.