View Full Version : Offizielles UT2k4 Megapack

12.12.2005, 08:26
Wie BeyondUnreal berichtet (http://www.beyondunreal.com/daedalus/singlepost.php?id=9019), wird EPIC nächsten Dienstag ein neues Bonuspack für Unreal Tournament 2004 veröffentlichen. Das Unreal Tournament 2004 MegaPack enthält neben dem letzten Patch #3396 und dem Editor's Choice-Edition Content auch neun neue Maps.
AS-BP2-Acatana: Intense space fighting and on-foot combat combine in this recreation of the historic Skaarj invasion of the Acatana asteroid belt.
AS-BP2-JumpShip: Be part of the elite team that infiltrated and hijacked the first warp capable Jumpship.
AS-BP2-Outback: City slickers just took over the outback's top brewery - get over there pronto and stop the production of their tasteless Zero Beer before it takes over Oz!
AS-BP2-SubRosa: Fight your way into a Liandri research facility and steal the original plans for the Redeemer.
AS-BP2-Thrust: A recreation of the infamous destruction of the Saturn IX rocket where a team of rebel fighters launched it unguided and half fueled into hostile waters.
CTF-BP2-Concentrate: Tall spires tower over this Capture the Flag battle set on a derelict outpost deep in the Elorean Seas.
CTF-BP2-Pistola: This twin complex of concrete and metal combines the beauty of nature with the harsh lines of industrial architecture to create a fierce battle arena.
DM-BP2-Calandras: The courtyards of Calandras were once beautiful and welcoming. While the Temple's interiors have been preserved, a new less-inviting use has been found for the exteriors.
DM-BP2-GoopGod: For centuries the Nali monks managed to keep this sacred burial ground hidden until Liandri satellites discovered the location during a routine satellite sweep. The area was mined, and what remained was converted into a tournament arena, corpses and all.

12.12.2005, 11:05
N1! Mal sehen was es kosten wird :confused: aber eine Session sinnloses Rumgeballere würd auch mal wieder Spaß machen! :D
Bei Battlefield (und sicher auch CS) muß man sich ja immer so konzentrieren... ;)


12.12.2005, 12:15
Wenn ich mich nicht irre, waren die bisherigen Bonuspacks immer kostenlos zum Download. Denke das wird diesmal auch so sein.

Ich wäre dabei beim zocken. UT rockt!

12.12.2005, 12:24
Ja das Megapack wird kostenlos zum Download bereitgestellt.

14.12.2005, 09:27
Neuigkeiten für Fans von Unreal Tournament 2004: EPIC hat mit dem Megapack heute abend das zweite Bonuspaket zum Multiplayer-Evergreen veröffentlicht. Das Paket enthält neben dem aktuellen Patch #3369 und dem bereits erschienenen Editor's Choice Edition-Pack auch neun neue Maps, die die Kollegen bei BeyondUnreal (http://www.beyondunreal.com/daedalus/singlepost.php?id=9019) genauer unter die Lupe nahmen.

Download (http://www.extreme-players.de/download.php?id=9361)

14.12.2005, 13:44
saug @ 280K ^^

14.12.2005, 14:10
================================================== ======================
Unreal Tournament 2004 Patch 7 Release notes.
================================================== ======================

This patch is completely compatible with the retail version - servers and clients of any flavor can connect with each other.
This patch will not overwrite your ut2004.ini and user.ini files, except to update settings as necessary. This patch
includes all changes made in Patches 1, 2, 3, 4, 5,and 6.

This patch should be installed *after* installing the Epic ECE Bonus Pack, as it updates some of the game code included
with the bonus pack.

Thanks to John Barrett for a number of fixes.

General Gameplay:

- Fixed DriverLeft() not be called when driver dies in vehicle without vehicle being destroyed. This fixes the vehicle not resetting, and fixes effects like the engine sound not being turned off.
- Fixed some vehicle weapon effects staying around when bots stopped firing them.
- Fixed spider mine layer incorrectly reducing mine count when a fired spider mine immediately explodes.
- Fixed manta and raptor spinning sometimes when player enters
- SPMA camera explodes if it hits water.
- Don't allow SPMA camera view to go outside world.
- Invasion HUD radar uses the viewed pawn's rotation rather than the spectator's rotation.
- Fixed low gravity not working properly in second and successive rounds of onslaught.
- Moved announcements for assault energycore to ASOBJ_EnergyCore_Spawn, and made them editable by level designers.
- Fixed spawning multiple energycores in Assault.
- Can now throw linkgun with 1 ammo left.
- Fixed exploit where shieldgun could be used to protect against lava or slime volume damage.
- Fixed CTF Flags not returning exploit
- Fixed stats tracking when a player switches between a spectator and active player (or vice-versa)


- Various networking serialization optimizations.
- Fixed issues where players would not properly be sent to the Spectating state on clients.
- Fix for eyeheight getting screwed up on client
- Server optimization - players don't do line of sight checks with each other
- Don't replicate pawn.ViewPitch to netowner
- Fixed CTF flag not properly attaching to vehicles on net clients.
- Made CD key hashes sent by clients more secure.
- Fixed various exploits.
- Merged Michiel Hendrick's HTTP redirect code improvements.
- Merged Fix for Map Vote Bug that cut off some chat text
- Merged Fix for Map Vote Bug that caused the window to open twice
- Prevent crash exploit (which was fixed) from being propagated to unpatched clients.


- Return rather than asserting in UCanvas::WrappedPrint() if no valid font.
- Fixed -Mod= to support proper exporting of headers
- Convert '|' to 'I' in player names.
- Fixed cut and paste error in MidGamePanel.uc that could cause crashes on level changes. (thanks Wormbo)
- Fix and optimization for projector rendering.
- Various changes to support 64 bit version.
- Scripted texture changes so they don't render upside down on OpenGLDrv.
- Fixed weather effects on OpenGLDrv.
Found @ http://www.filerush.com/forums/viewtopic.php?t=4647

Ich saug's mir spätö... :D