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  1. #1
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    Default Ausführlicher Launchpatch geplant

    Heute Abend erscheint "Counter Strike: Global Offensive" endlich auf Steam, während PS3- und XBOX 360-User sich noch ein paar Tage gedulden müssen. Zum Launch der PC-Version plant Valve dabei einen ausführlichen Launch-Patch.

    • Added the Weapons Course to the game.

    • Voice notification can now show more players talking.
    • Updated the freeze panel to no longer show the heath for your killer in competitive mode.
    • Added an option in the menu to disable the game instructor messages.
    • Update to the player info panel to no longer show achievement alerts.
    • Update to the leaderboard screen to default to Friends filter.
    • Added the Total Games Played leaderboard category.
    • Updated the Play With Friends screen:
    • -> Made the chat window bigger so text is no longer cut off.
    • -> Adjusted the size of dimming when the focus changes between friends list and lobby list. It used to obscure the friends list and a little of the chat. Now it only obscures the friends list.

    Bug Fixes:
    • Updated the radio command panel so that the radio panel doesn't end up at the top of the screen during a mode that doesn't have a money panel.
    • Set Classic Casual deadtalk to 0 to encourage fair play.
    • Fixed the freeze panel dynamic positioning that would allow it to go too high.
    • Fixed a missing text string displayed when player is not connected to Steam in leaderboards.
    • Fixed a bug where the Mag7 could be bought by Ts via console commands.
    • Fixed a bug where adding favorite server was not functional in the Community Server UI.
    • Fixed a bug in the Play With Friends lobby where using left and right on keyboard or gamepad made the screen unresponsive.
    • Fixed a bug in the Play With Friends lobby where typing in the Chat window would cause player names to flicker in the friends list.
    • Fix for voice/chat/radio messages. Better unified the handling of voice and chat messages.
    • -> Chat messages now correctly use sv_allchat (instead of sv_alltalk), which should be more consistent with other source games.
    • -> Team-only communications now are not affected by sv_allchat/sv_alltalk, which means that private communications to one's team stay private, regardless of game mode.
    • -> Team-only communication is also not overridden by sv_full_alltalk, which allows teams to privately communicate strategy during warmup time and intermission.
    • -> Radio commands are considered team-only, so these should still be usable for tactics during games with sv_alltalk enabled (e.g. casual).
    • -> Spectators no longer hear team-only communications, except when sv_spec_hear is mode 2 (hear/see comms of the spectated teams).

    • Increased the audible range of the c4 plant and disarm sounds.
    • Fixed audio randomly chirping/screeching on certain levels.
    • Matchmaking:
    • Tuned lobby distance computations when performing matchmaking.
    • Exposed a convar ("mm_csgo_community_search_players_min") for community quick match to look for community servers having at least specified number of human players already playing.

    • Shipped zombie model to support the Zombie Mod
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  2. #2
    fredster is offline Vereinsmitglied e. V. Mitglied
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    Das sind die Patch-Notes vom Beta-Update von gestern Abend.


    * Ich hoffe ja mal das heute noch ein Update kommt, z.B. die Schadenmeldungen aus der Konsole nehmen etc.
    Last edited by fredster; 21.08.2012 at 17:19.

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